Posted by: Eric Lefevre-Ardant | June 9, 2009

Alistair Cockburn and Jared Spool to give keynotes

We are extremely lucky this year to welcome two distinguished personalities of the IT world as keynote speakers: Dr. Alistair Cockburn and Jared M. Spool.

Alistair CockburnAlistair Cockburn (twitter feed) is well-known as signatory of the Agile Manifesto, author of the Crystal family of methodologies and a thought leader on various techniques, including Use Cases, software development as a Cooperative Game and many others.

Alistair’s keynote “I Come To Bury Agile, Not to Praise It” will focus on the evolution of Agile software development. His talk will argue that since Agile has spread to large, distributed, commercial projects around the world, affecting the IEEE, the PMI, the SEI and the Department of Defense, the discipline now sits in a larger landscape and needs to be viewed accordingly. It will paint the picture of the larger Agile landscape, so that it is clearer how classical Agile development fits in, and what constitutes effective development outside that narrow area.

Jared SpoolJared Spool (twitter feed) is the founder of User Interface Engineering, a usability research organization and has been working in the field of usability and design for three decades. A prolific conference speaker, he is also on the faculty of the Tufts University Gordon Institute and authors of several books on usability.

Jared will explain why experience design is no longer a luxury for organizations in his keynote presentation “The Dawning of the Age of Experience.” He will argue that Experience Design is a centerpiece of boardroom discussions and is quickly becoming a key performance indicator for many businesses. Spool will discuss what it takes to build a design team that meets today’s diverse business demands. He will draw on parallels between the methods executives think about experience design and how the Agile community approaches the design process, offering language that will both resonate in the boardroom and the team’s war room.

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